• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by HellWalkergame · Sep 10, 2013 at 05:41 PM · itemequipment

Equiped item doesn't work

Hey guys! I'm working on a inventory system and i can't make the item work. The item in question is a gasmask, i need it to be active when i equip the mask in my character. I'm using one free inventory asset and i just need to make changes in one script. The normal items are working just fine, the problem is only with the items i need to equip. I'm working with 2 scripts (the equipeffect and the playerstats). Here is my script so far, so i hope you can help me. =D thanks!

PlayerStats script: //radiosick is a sphere trigger

 function InfectionRadio () {    
     if (RadioSick == true && MaskUsed == true) {
         ActiveRadio = false;
         Debug.Log ("You are protect but in a dangerous zone"); }
     
     else if( RadioSick == true && MaskUsed == false) {
         ActiveRadio = true;
         Debug.Log("You are now contaminated"); }        
 }
 
 InvokeRepeating ("InfectionRadio", 1, 2);
 function ActiveInfecRadio () {
     if (ActiveRadio == true){
         Health -= radiodammage; }
 }

EquipEffect script:

private var EquipMask : PlayerStatsV2;

function Start () { EquipMask = GameObject.Find("Player").GetComponent(PlayerStatsV2); }

 function Update () {
     if (effectActive == true) {
         //-----> THIS IS WHERE YOU INSERT CODE YOU WANT TO EXECUTE AS LONG AS THE ITEM IS EQUIPPED. <-----
         if ( gameObject.tag == "RadioMask") {
         EquipMask.MaskUsed = true;
         //radiomaskequip.useradiomask(); }
     }
 }

If i manually active the var "effectActive" it works. But when it got activated by the equiped item, it doesn't work.

Thanks =D

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Wobak · Sep 10, 2013 at 05:54 PM 0
Share
avatar image HellWalkergame · Sep 10, 2013 at 05:57 PM 0
Share

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Script not working (Java script) 2 Answers

Can someone help me fix my Javascript for Flickering Light? 6 Answers

Adding an empty gameobject to my rigged hands break the movement 1 Answer

Is it a bad practice to create different classes for each in-game items? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges