• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by INKling · Sep 11, 2013 at 05:16 AM · terrainpaint

Terrain texture shows up as black when painted.

Hey y'all! I'm trying to paint terrain and when I do, the textures do not repeat as expected. Instead, they show up as one color, like spray paint.

For example, I'm expecting... alt text

and it shows up like this. alt text

The blurry, single-color result happens with any texture I paint onto the terrain. Any ideas? Thanks!

UPDATE from suggestions below.

First, I added a Base Terrain Material in the Terrain Settings. Now the ground textures appear as they should in the editor.

alt text

Then I used GPU-Z to determine if my graphics card supports Shader Model 3.0. It says it supports up to Shader Model 5. alt text

However when viewed in-game there is a "static" that appears on the terrain about 10 feet from where the player is located. It dissipates as the player approaches the static.

alt text

This effect disappears if I turn on Shader Model 2 rendering in-game. It seems strange that I can support up to SM5.0 but 3.0 renders incorrectly in Unity.

Finally, the brick texture is better now but still looks blurry and overstretched.

alt text

I feel like this is user error. Any ideas?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fattie · Sep 11, 2013 at 07:20 AM 0
Share

is it possible you just have the Tiling set wrong (ie "1" ins$$anonymous$$d of maybe "10") - try fooling with it.

avatar image INKling · Sep 11, 2013 at 04:10 PM 0
Share

$$anonymous$$y current settings are 15x15 with zero offset on both. alt text

avatar image Whiteleaf INKling · Aug 26, 2016 at 05:25 PM 0
Share

I'm not sure if you are, but using vertex lit rendering causes terrain textures to be very blurry.

3 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by supadupa64 · May 25, 2016 at 01:45 AM

I have this same problem, and currently I found out that I could only use a certain amount of textures. I got to a limit and every textures I created beyond that was just painted black. I have 33 and I can't make any more for some reason.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Cover-Club-Media · Aug 26, 2016 at 03:54 PM 0
Share

I have the same issue. Any past this point it's black. I was pulling my hair out over this till you mentioned it.

avatar image
0

Answer by cod · Sep 11, 2013 at 08:10 AM

I am not sure but try this 1) make sure your computer is capable of shader model 2 or 3 2)go into the graphic emulation and select shader model 3 or 2 or no emulation 3)tell me what kind of shader are u using

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by pjcferreira · Mar 16, 2020 at 11:20 AM

I am in version 2019.3.5f1 and the problem seems to be the Project settings for the Quality, if I choose a quality profile that doent's have the Texture Quality at Full Res the black texture appears.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Cannot paint non-default trees 0 Answers

How can you paint materials on terrains? 0 Answers

Paint terrain texture with scripting 1 Answer

Terrain Painting Script 0 Answers

How to "paint" the terrain in a script? 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges