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Question by Paparakas · Sep 11, 2013 at 09:52 AM · animationmecanimdisappearlegacy

Object disappears when animation starts in generic mode, but not in legacy mode

It basically changes position from where I originally put it. I tried setting it as a child of an empty gameobject, I tried setting the bones in my modelling application (3ds max) to 0 position. The weird thing is, it only happens if I'm using mecanim. If I set it to legacy it works fine.

Here is a screenshot of the settings I put:

Model settings http://i.imgur.com/OmRREmF.jpg?1

Animation settings http://i.imgur.com/7evRz2u.jpg?1

If I go to the animator component and uncheck "apply root motion" it works just fine, but I consider that more a work around than an actual solution, which is why I'm asking this question.

Here's a link to the model I'm using in case it helps: https://www.dropbox.com/s/iempvmf9z4edrv7/Colt%2045%28animated%29%40Reload.FBX

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avatar image Paparakas · Sep 11, 2013 at 08:32 PM 0
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It basically keeps moving my gun to 0 position. I've seen tons of people have this exact same problem a year ago even, and just making it a child of an empty game object didn't work for them. Is there really still no fix to this?

When I parent it to an object, it still moves to (0,0,0) world position rather than local position so the problem still persists.

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Answer by MrRedTube · Jan 05, 2016 at 03:23 PM

Click on the animated object and open the animation window and try removing/editing some properties. i.e Model : Position, Model : Rotation, Model : Scale

Little bit late with the answer but it might help other people that face this problem. ;)

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