• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by nathanvj · Sep 11, 2013 at 02:09 PM · script loading

Why does my footsteps in trigger script not work?

Hi! I'm trying to play footsteps sounds when we are in a trigger and we are walking. This script didn't work... The comments explain further, thanks for helping in advance.

 #pragma strict
 
 //variables
 var WalkingInTrigger : boolean = false;
 var IsInTrigger : boolean = false;
 
 //when enter trigger:
 function OnTriggerEnter(other : Collider){
 //when tag = player and press W
     if(other.tag == "Player" && Input.GetKey(KeyCode.W)){ //remember to tag player
 //Change to true
     WalkingInTrigger = true;
     }
 
 //And if the tag is player && is in Trigger (its in the OnTriggerEnter function)
     if(other.tag == "Player"){
 //Change to true
     IsInTrigger = true;
     }
 }
 
 //When we exit the trigger:
 function OnTriggerExit(other : Collider){
 //And the tag = player
     if(other.tag == "Player"){
 //Stop the audio
     audio.Stop();
     }
 }
 
 
 //function updates
 function Update() {
 
 //when WalkingInTrigger & IsInTrigger are true:
     if(WalkingInTrigger == true && IsInTrigger == true){
 //Play audio
         audio.Play();
         }
 
 //But, if only IsInTrigger is true:
     if(IsInTrigger == true && WalkingInTrigger == false){
 //Dont play the audio. (So stop it)
         audio.Stop();
         }
 }
 
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fr0stbite · Sep 11, 2013 at 02:14 PM 0
Share

are the IsInTrigger and WalkingInTrigger to true?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Wobak · Sep 11, 2013 at 02:58 PM

i restructured you script so it uses less condition checks. I also moved the input check into update. Befor it onlc checked whether the player walked when he entered the trigger. Try this out:

 #pragma strict
  
 //variables
 var WalkingInTrigger : boolean = false;
 var IsInTrigger : boolean = false;
  
 //when enter trigger:
 function OnTriggerEnter(other : Collider) {
     //If the tag is player && is in Trigger (its in the OnTriggerEnter function)
     if(other.tag == "Player"){
         //Change to true
         IsInTrigger = true;
     }
 }
  
 //When we exit the trigger:
 function OnTriggerExit(other : Collider) {
     //And the tag = player
     if(other.tag == "Player"){
         //Stop the audio
         IsInTrigger = false;
         WalkingInTrigger = false;
     }
 }
  
  
 //function updates
 function Update() {
  
      if(IsInTrigger)
      {
          if(Input.GetKey(KeyCode.W)) {
              WalkingInTrigger = true;
          }
          
         //when WalkingInTrigger & IsInTrigger are true:
         if(WalkingInTrigger){
             //Play audio ifit doesnt play already
             if(audio.isPlaying) {
                 audio.Play();
             }
         }
         else {
             //Dont play the audio. (So stop it)
             audio.Stop();
         }
     }
 }

I dont know much about audio but I guess you can scrap the "IsWalking" variable entirely and only play the audio when they key is pressed.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Trying to play animation made inside unity, with script, but it can't be found. 1 Answer

Help: script that worked don't work with Unity 3.5 0 Answers

How to make Enemy AI and Health 1 Answer

Changing the instance, not the Prefab. 2 Answers

C# Make array based on script variable 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges