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Question by DarkSlash · Sep 13, 2013 at 05:39 PM · guiguitexturedrawtexture

Doubt with GUILayout

Lets say we got t$$anonymous$$s:

 GUILayout.BeginArea (Rect (10,10,100,100));
     GUI.DrawTexture(Rect(10,10,50,50),image);
     GUI.DrawTexture(Rect(110,110,50,50)image2);
 GUILayout.EndArea ();

image2 will not be displayed because is out of the Layout, but is the DrawTexture call made? Do I have to check with an if() if the texture is in the limits of the Layout or Unity does is for me an do not Call DrawTexture if is not shown?

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avatar image Benproductions1 · Sep 14, 2013 at 11:21 AM 0
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