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Question by mongrove · Mar 22, 2011 at 01:23 PM · texture

make texture mine.

Below is the code on the script reference page for Texture2D.SetPixel...

I would like to know how to make the texture being used one that I have imported instead of thefractal pattern. Thank you:)

function Start () { // Create a new texture and assign it to the renderer's material var texture = new Texture2D(128, 128); renderer.material.mainTexture = texture;

// Fill the texture with Sierpinski's fractal pattern!
for (var y : int = 0; y < texture.height; ++y) {
    for (var x : int = 0; x < texture.width; ++x) {
        var color = (x&y) ? Color.white : Color.gray;
        texture.SetPixel (x, y, color);
    }
}
// Apply all SetPixel calls
texture.Apply();

}

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avatar image Owen-Reynolds · Mar 22, 2011 at 04:58 PM 0
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The question is a little confusing. I'm guessing you think you need to use SetPixel to get any texture at all. To use a texture you've imported just assign it to the material -- no code required. SetPixel is for special times when that won't work.

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