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Question by zackbradley16 · Sep 14, 2013 at 08:56 PM · androidplatform-supportandroid tab

Help with Android.

I am building and running my game for Android, it gets about 75% threw and then it says this."pushing content to new device" and it will not finish. any ideas why it does this?

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avatar image meat5000 ♦ · Sep 14, 2013 at 08:57 PM 0
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Try exporting to eclipse and Run it from there. Unity just creates an AP$$anonymous$$ file. You should be able to dig it up and transfer/install it manually.

avatar image zackbradley16 · Sep 14, 2013 at 09:08 PM 0
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where do I find eclipse?

avatar image meat5000 ♦ · Sep 14, 2013 at 09:09 PM 0
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It came with Android ADT/SD$$anonymous$$

You do have Android SD$$anonymous$$ installed, right? And updated the path to it in Unity Prefs?

avatar image zackbradley16 · Sep 14, 2013 at 09:12 PM 0
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now this is happening.

Error building Player: DirectoryNotFoundException: Could not find a part of the path "C:/Users/Zack/Downloads/adt-bundle-windows-x86_64-20130729/eclipse\Insect \libs"

avatar image meat5000 ♦ · Sep 14, 2013 at 09:15 PM 0
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Unpack ADT somewhere sensible, like c:\\ADT

You need to open eclipse or the Android SD$$anonymous$$ $$anonymous$$ANAGER and actually install android. In Eclipse, SD$$anonymous$$ manager is under Window $$anonymous$$enu

The path in Unity should point to a folder like /Android-ADT-Bundle/SD$$anonymous$$

You will also need JRE installed and added to Environment Variables.

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Answer by supernat · Sep 15, 2013 at 04:28 AM

It sounds like your SDK path is not configured correctly.

Follow this guide to install the SDKs you'll need:

http://docs.unity3d.com/Documentation/Manual/android-sdksetup.html

The default location is here I believe: C:\Program Files (x86)\Android\android-sdk\ You can set this path in Unity Preferences under External Tools, but I believe it will do this automatically for you.

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