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Question by Bobfan · Sep 15, 2013 at 01:48 AM · buttonhotkeys

User specified hotkeys.

I am making a game, where the user sets the controls before the game starts, and they can then use the keys selected in game. My question: Is there an efficient way of getting a certain key pressed other than input manager? If not, than would I have to set an input option for every single key?

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avatar image DaveA · Sep 15, 2013 at 01:57 AM 0
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You thinking like the way Unreal and others do, where you ask for user's input for a given action, and it listens for key/joystick/mouse events and sets whatever they hit first?

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Answer by Benproductions1 · Sep 15, 2013 at 02:09 AM

Hello,

sadly you can't edit the Input Manager at runtime (I really don't understand why), so if you want customisable I suggest building your own Input Manager using the already existing Input class.

For saving the different types of Input, just do something like:

 static class MyInputManager {
     var fire:KeyCode;
     var aim:KayCode;
 }

if you then want to check for an input, simply do:

 if (Input.GetKey/*down/up*/(MyInputManager.fire))

If you want to change a input key, do:

 MyInputManager.fire = KeyCode.Space;

If you want to check for any key, you can look through all possible keys like so:

 function GetAny():KeyCode {
     for (var key:KeyCode in KeyCode.GetValues(KeyCode)) {
         if (Input.GetKey/*Down/up*/(key)) {
             return key;
         }
     }
     return KeyCode.None;
 }

At least thats the way I like doing it :)

Hope this helps,
Benproductions1

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avatar image Bobfan · Sep 16, 2013 at 09:42 PM 0
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Thanks, this should be no problem to implement.

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