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Question by itscoolbro · Sep 17, 2013 at 08:17 PM · c#instantiateprefab

Instantiating a prefab that has script attached

Hey, I'm new and a bit confused so please have some patience.

So the context is:

I have a "Card" prefab(made out of 2 planes that represent the front and the back of my card). The prefab has two scripts attached to it: "Card" and "CardData".

 public class Card : MonoBehaviour {
     
     public string cardName;
     public int cardManaCost;
     public int cardHp;
     public int cardAttack;    
 }

I have a function that is supposed to instantiate a prefab and give it the correct texture that coresponds with the values from the "Card" and "CardData" scripts.

My question is:

When I instantiate the prefab, does it automaticly create an object of the class in the script? If yes, can I access it like this?

 newCardName = clonedPrefab.Card.cardName;

Do I need to create a "Card" object myself? How does this work.

Any help would be greatly appreciated, I'm in a stage where it's really hard to test things in my project and I can't find this info in the documentation so I'm kind of stuck.

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Answer by Seth-Bergman · Sep 17, 2013 at 08:22 PM

When you instantiate your object, you are also instantiating an instance of each component attached to it.. to access the component, you can use GetComponent:

 newCardName = clonedPrefab.GetComponent<Card>().cardName;
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avatar image itscoolbro · Sep 17, 2013 at 08:29 PM 0
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Crystal clear. Thank you sir.

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