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Question by Muzz 1 · Mar 23, 2011 at 08:40 PM · javascriptmouseclick

Click to destroy object

I need a script so that when the mouse clicks directly on an object, it is destroyed. Here is what I've got so far..

var clicked : boolean = false; var $$anonymous$$t : RaycastHit; function Update() { if(Input.GetMouseButtonDown(0) && collider.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition),$$anonymous$$t, Mathf.Infinity)) { Destroy(gameObject,0);

} }

Any ideas/advice?

P.S. Sorry I've been putting up so many questions t$$anonymous$$s evening. T$$anonymous$$s is the last one. I hope.

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avatar image Justin Warner · Mar 23, 2011 at 08:42 PM 0
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Use ray casting from the user, and check what it hits, make that equal to an object var, and then destroy that var... And just loop it, and have a if it's not there, make it equal to null, and just put it in update function... if this makes sense haha.

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Answer by Eric5h5 · Mar 23, 2011 at 08:58 PM

Put t$$anonymous$$s script on the objects:

function OnMouseDown () {
    Destroy(gameObject);
}
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avatar image Muzz 1 · Mar 23, 2011 at 09:06 PM 0
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Thanks. I feel so stupid now...

avatar image jorgon · Sep 14, 2011 at 08:40 PM 0
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Thank you very much!!. You have helped me a lot!!

avatar image NewDeveloper. · Feb 24, 2014 at 04:11 PM 0
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Exactly what i wanted.. cant we also tell.. if( Input.GetKey( "Fire1" ) ) { Destroy(gameObject); }

 ?

cause the OnMouseDown i dont know what it means:P

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Answer by SkandYxyz · Jan 07, 2021 at 12:50 PM

Hi,

You can use t$$anonymous$$s code in the objects update method:

 public class DestroyPlayAudio : MonoBehaviour
     {
         public AudioSource audioSource;
         public AudioClip clip;
         public float volume=0.5f;
     
         void Update()
         {
              if (Input.GetButtonDown ("0")) 
             {
                 Raycast ray=Camera.main.ScreenPointToRay(Input.mousePosition);
                 Raycast$$anonymous$$t $$anonymous$$t;
                 if (Physics.Raycast(ray, out $$anonymous$$t))
                 {
                     Destroy($$anonymous$$t.collider.gameObject);
                     audioSource.PlayOneShot(clip, volume);
                 }  
             }
         }
     }

Insert your audiofile in the variable slot in the Monobehaviour.

If you want to create games fast without coding learn and use Playmaker or Game Creator.

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