You can use this code in the objects update method:
public class DestroyPlayAudio : MonoBehaviour
{
public AudioSource audioSource;
public AudioClip clip;
public float volume=0.5f;
void Update()
{
if (Input.GetButtonDown ("0"))
{
Raycast ray=Camera.main.ScreenPointToRay(Input.mousePosition);
Raycasthit hit;
if (Physics.Raycast(ray, out hit))
{
Destroy(hit.collider.gameObject);
audioSource.PlayOneShot(clip, volume);
}
}
}
}
Insert your audiofile in the variable slot in the Monobehaviour.
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