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Question by goo-muffin · Sep 20, 2013 at 12:15 PM · guiobjectworld

World object in front of GUI object

Hi! I want to spawn a Particle System in front of a GUI Texture. Is this possible somehow? Because until now the particle system is not visible in the area where the GUI Texture is. I want the particle system to spawn "in Front" of the GUI item.

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Answer by clunk47 · Sep 20, 2013 at 04:25 PM

Try looking into http://docs.unity3d.com/Documentation/ScriptReference/Camera.ScreenToWorldPoint.html

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Answer by Eric5h5 · Sep 20, 2013 at 03:50 PM

If you're talking about GUITexture objects, then yes, though you need two cameras. (There are questions/answers which explain this; do a search.) If you're talking about OnGUI code, then no.

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Answer by Moohasha · Sep 20, 2013 at 01:38 PM

GUI elements are drawn using a different transform matrix so that they are always in screen space, not world space. They are also drawn after the scene if I'm not mistaken. I don't think what you are trying to do is possible unless you can add a particle system to the GUI, which I don't know how to do.

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avatar image goo-muffin · Sep 20, 2013 at 03:38 PM 0
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hmmm ok thank you :/

avatar image Jamora · Sep 20, 2013 at 03:43 PM 1
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The answer is correct.

You could try to make your menu in 3D space so you can use Particle Systems. Alternatively you could try to fake a particle system using clever animation and/or sprites.

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