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This question was closed Sep 22, 2013 at 06:54 AM by Fattie for the following reason:

Duplicate Question

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Question by udmsoft · Sep 22, 2013 at 02:41 AM · positionmovemove object

Will this code move an object

 using UnityEngine;
 using System.Collections;
 
 public class move : MonoBehaviour {
     
     // Use this for initialization
     void Start () {    }
     
     // Update is called once per frame
     void Update () {
     if (Input.GetKey (KeyCode.UpArrow)) {            
         transform.position.Set(transform.position.x + 5,transform.position.y,transform.position.z);
         }
         if (Input.GetKey (KeyCode.DownArrow)) {
             transform.position.Set(transform.position.x - 5,transform.position.y,transform.position.z);
         }
         if (Input.GetKey(KeyCode.LeftArrow)){
             transform.position.Set(transform.position.x,transform.position.y,transform.position.z + 5);
         }
         if (Input.GetKey(KeyCode.LeftArrow)){
             transform.position.Set(transform.position.x,transform.position.y,transform.position.z - 5);
         }
     }
 }

Please figure out how to do it

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Answer by VioKyma · Sep 22, 2013 at 04:34 AM

Set() will not work because transform.position issues a copy of itself.

To do this, you will need to create a new Vector3 and then assign it to transform.position.

eg

     if (Input.GetKey (KeyCode.UpArrow)) {
         Vector3 move = new Vector3(transform.position.x + 5,transform.position.y,transform.position.z);
         transform.position = move;
     }
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avatar image VioKyma · Sep 22, 2013 at 05:04 AM 0
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To get smoother, more consistent movement, you might want to also use Time.deltaTime to make your movement relative to time passed between each update.

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Answer by DaveA · Sep 22, 2013 at 02:45 AM

In answer to your question, yes. In answer to your request, what?

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