Getting transform from an instantiated clone to parent it?

void SpawnPlayer (Transform ship)
{
Vector3 centPos = new Vector3(0,0,0);

		Object playerP = Network.Instantiate(Player, centPos, centPos, mainCamGroup);
		
		ship.parent = playerP.transform;
	}

Ship is another instantiated object.

I need to obtain the transform from an initiated clone, however the type of instantiate is ‘Object’ which has no Transform type.

How do I do what i’m trying to achieve?

Thanks in advance, and please ask if you have questions! Ill be monitoring constantly for now.

EDIT----------
using UnityEngine;
using System.Collections;

public class GameManager : MonoBehaviour {
	
	/// <summary>
	/// This script is attached to the 'Game Manager' and 
	/// allows player to spawn, after selecting the pre game options
	/// </summary>

	//Variables-----------------------------------------------------------------
	
	private bool justConnectedToServer = false;
	
	//Used to determine which civ player is on.
	
	public bool american = false;
	
	public bool british = false;
	
	private int mainCamGroup = 0;
	
	//Used to defined join civ window
	
	private Rect joinCivRect;
	
	private string joinCivWindowTitle = "Select Your Mother Civilation";
	
	private int joinCivWindowWidth = 330;
	
	private int joinCivWindowHeight = 100;
	
	private int joinCivLeftIndent;
	
	private int joinCivTopIndent;
	
	private int buttonHeight = 40;
	
	public GameObject Player;
	
	public GameObject amCivMothShip;
	
	public GameObject britCivMothShip;
	
	private GameObject[] eastSpawnPoints;
	
	private int amCivGroup = 1;
	
	private int britCivGroup = 2;
	
	
	//End of Variables----------------------------------------------------------
	void OnConnectedToServer ()
	{
		justConnectedToServer = true;	
	}
	
	
	void PickMotherCivWindow (int windowID)
	{
		//If the player clicks join American button, they're assigned to American and are spawned.
		if(GUILayout.Button("American", GUILayout.Height(buttonHeight)))
		{
			american = true;
			
			justConnectedToServer = false;
			
			SpawnAmericanMothShip();
			
		}
		
		//If the player clicks join british button, they're assigned to british and are spawned.
		if(GUILayout.Button("British", GUILayout.Height(buttonHeight)))
		{
			british = true;
			
			justConnectedToServer = false;
			
			SpawnBritishMothShip ();
		}
	}
	
	
	void OnGUI () 
	{
		if(justConnectedToServer == true)
		{
			joinCivLeftIndent = Screen.width / 2 - joinCivWindowWidth / 2;
			
			joinCivTopIndent = Screen.height / 2 - joinCivWindowHeight / 2;
			
			joinCivRect  = new Rect(joinCivLeftIndent, joinCivTopIndent, 
									joinCivWindowWidth, joinCivWindowHeight);
			
			joinCivRect = GUILayout.Window(0, joinCivRect, PickMotherCivWindow, joinCivWindowTitle);
		}
		
	}
	
	void SpawnAmericanMothShip () 
	{	
		//Find all spawn points, and establish a reference in an array.	
		
		eastSpawnPoints = GameObject.FindGameObjectsWithTag("SpawnEast");
		
		//Below will randomly select a spawn point
		
		GameObject eastSpawnPoint = eastSpawnPoints[Random.Range(0, eastSpawnPoints.Length)];
		
		//Instantiate player at random spawn
		
		GameObject ship = (GameObject)Network.Instantiate(amCivMothShip, eastSpawnPoint.transform.position,
			eastSpawnPoint.transform.rotation, amCivGroup);
		
		SpawnPlayer((GameObject)ship);
	}
	
	
	void SpawnBritishMothShip ()
	{
	    //Find allspawn points, and establish a reference in an array.
	    eastSpawnPoints = GameObject.FindGameObjectsWithTag("SpawnEast");
	 
	    //Below will randomly select a spawn point
	    GameObject eastSpawnPoint = eastSpawnPoints[Random.Range(0, eastSpawnPoints.Length)];
	 
	    //Instantiate ship at random spawn
	    GameObject ship = (GameObject)Network.Instantiate(britCivMothShip, eastSpawnPoint.transform.position,
	    eastSpawnPoint.transform.rotation, britCivGroup);
	 
	    SpawnPlayer((GameObject)ship);
	}
	 
	void SpawnPlayer (GameObject ship)
	{
	    Vector3 centPos = new Vector3(0,0,0);
		
	    GameObject playerP = (GameObject)Network.Instantiate(Player, centPos, Quaternion.Euler(0,0,0), mainCamGroup);
	    
		ship.transform.parent = playerP.transform;
	}
}

Im sorry for the long script, but since i’m probably making a stupid mistake, id rather not edit out the useless stuff.

As a side note, i double checked the assignments to the GameObjects AmCivMothShip, BritCivMothShip, and player.

As a side side note, ‘civ’ is short for civilization, ‘moth’ is short for mother. Am and Brit are american and british respectively(obviously).

Use GameObject instead of Object to instantiate.

public GameObject Player;
public GameObject Ship;

void SpawnShip ()
{
	//Find allspawn points, and establish a reference in an array.
	eastSpawnPoints = GameObject.FindGameObjectsWithTag("SpawnEast");
	
	//Below will randomly select a spawn point
	GameObject eastSpawnPoint = eastSpawnPoints[Random.Range(0, eastSpawnPoints.Length)];
	
	//Instantiate ship at random spawn
	GameObject ship = (GameObject)Network.Instantiate(britCivMothShip, eastSpawnPoint.transform.position,
	eastSpawnPoint.transform.rotation, britCivGroup);
	
	SpawnPlayer((GameObject)ship);
}
	
void SpawnPlayer (GameObject ship)
{
	Vector3 centPos = new Vector3(0,0,0);
	GameObject playerP = (GameObject)Network.Instantiate(Player, centPos, Quaternion.Euler(0,0,0), mainCamGroup);
	ship.transform.parent = playerP.transform;
}