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Question by Jason-H · Mar 24, 2011 at 04:59 PM · textureatlas

How do you declare which pixels a GameObject should display from a texture atlas?

Hi, I have made my own Texture Atlas in Photoshop and now want to use it on gameobjects. I know the height and width of each as well as the x and y positions of the starting points of each individual image. How do I tell Unity which objects should show each part of the atlas? Thanks!

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Answer by Jessy · Mar 24, 2011 at 05:03 PM

http://en.wikipedia.org/wiki/UV_mapping

http://unity3d.com/support/documentation/ScriptReference/Mesh-uv.html

You should be able to find many tutorials for UV mapping, regardless of what 3D package you use.

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