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Question by jamisonduarte123 · Sep 23, 2013 at 06:33 AM · transformpositionbugbikecharacter motor

got char stuck near objects.

i am trying to make this character hit some boxes but when he hits, the boxes can push him over or backwards

var speed : float; var speedincrease : float; var massa : float; private var motor : CharacterMotor; var posy : float; function Start () { posy = transform.rotation.y;} function Awake () { motor = GetComponent(CharacterMotor);} function Update () { motor.inputJump = Input.GetButton("Jump"); transform.position.x = transform.position.x+Time.deltaTime*(speed-massa); transform.position.z = 0; transform.rotation.y = posy;}

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avatar image Hoeloe · Sep 23, 2013 at 08:56 AM 0
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This is really poorly described. You've told us what you want (kind of, there isn't much detail - more detail is better!), but not what's going wrong ("got stuck near objects" is really vague and unhelpful). We aren't mind readers - give us ALL the details of what's going on.

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Answer by NishantSood · Sep 23, 2013 at 10:13 AM

Increase the mass of the character and check the mass of the box. Keep the real world mass to get better result

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