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0
Question by samaxi · Sep 26, 2013 at 12:04 AM · javascriptguishooting

rigidbody woe ?

 var Player : Transform;
 var MoveSpeed = 4;
 var MaxDist = 10;
 var MinDist = 5;
 var score : Renderer;
  
  
  
  
 function Start () 
 {
  
 }
  
 function Update () 
 {
     transform.LookAt(Player);
  
     if(Vector3.Distance(transform.position,Player.position) >= MinDist){
  
          transform.position += transform.forward*MoveSpeed*Time.deltaTime;
  
  
  
          if(Vector3.Distance(transform.position,Player.position) <= MaxDist)
              {
                 //Here Call any function U want Like Shoot at here or something
    } 
  
    }  
 }
 
 function OnColliderHit(collision:Collision){
 if(collision.gameObject.tag == "bullet"){
 print("hit");
 score.enabled = true;
 yield WaitForSeconds(2);
 score.enabled = false;
 }
 }

I want it so when my bullet hits my enemy "score" pops up. Please help I've tried google and nothing.

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avatar image getyour411 · Sep 26, 2013 at 12:54 AM 0
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Does "hit" appear in your log?

avatar image samaxi · Sep 26, 2013 at 01:02 AM 0
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No, it seems like they don't even collide but they do since my bullet pushes the enemies rigidbody back

avatar image MasterLG · Sep 26, 2013 at 03:05 AM 0
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Does the enemy have a rigidbody?

OnCollision[event] applies to things with colliders on rigidbodies, OnTrigger[event] is used on things without but I'm fairly sure you have to have the 'trigger' bit on, but you may need to do some other things if you have a collider set to be a trigger.

EDIT: Just read that you do have a rigidbody on it, sorry.

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Answer by robertbu · Sep 26, 2013 at 01:03 AM

I've never heard of OnColliderHit(). Change it to OnCollisionEnter().

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avatar image samaxi · Sep 26, 2013 at 01:08 AM 0
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This doesn't work either

 function OnCollisionEnter (other:Collider){
 if (other.gameObject.tag == "bullet"){
 print("hit");
 Destroy (gameObject); 
 }
 }
avatar image getyour411 · Sep 26, 2013 at 02:42 AM 0
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Doesn't work meaning you still don't see "hit" in your log?

avatar image numberkruncher · Sep 26, 2013 at 02:45 AM 0
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Try adding Debug.Log("Test"); inside the function above your if statement. Does that appear?

avatar image numberkruncher · Sep 26, 2013 at 02:46 AM 1
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Also, isn't the argument supposed to be Collision rather than Collider? http://docs.unity3d.com/Documentation/ScriptReference/$$anonymous$$onoBehaviour.OnCollisionEnter.html

avatar image samaxi · Sep 26, 2013 at 10:54 AM 0
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Changing the argument to Collision fixed it. Thank you to everyone who helped!! (=

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