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Question by el-santia93 · Sep 26, 2013 at 01:42 PM · instantiatepositioning

How do i instantiate a prefab in front of a moving charcter

i am trying to instantiate a prefab in front of my moving character but its not working. Tried my hands with everything av seen online still no result.This is my current code

 var target:Transform;
 var obstacle:GameObject;
 function Start () {
 
 }
 
 function Update () {
 
 }
 function OnTriggerEnter(col:Collider) {
 if (col.gameObject.tag=="fish"){
 Instantiate(obstacle,target.transform.position + target.transform.forward*10,target.rotation);
 }
 }
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avatar image ArkaneX · Sep 26, 2013 at 01:56 PM 0
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What is 'target'? Why don't you just use transform in your instantiate ins$$anonymous$$d of target.transform?

avatar image el-santia93 · Sep 26, 2013 at 02:23 PM 0
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i used transform alone still didn't work P.S target is the fish which is where i want the obstacle instantiated but in front of it

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Answer by ArkaneX · Sep 26, 2013 at 02:42 PM

Are you sure the collision is even registered? Try putting

 print(col.gameObject.tag);

in the first line of your OnTriggerEnter. If nothing is printed, then please check if "Is trigger" is checked in the collider component the object you try to collide with. You also have to have collider or rigidbody component on your character.

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avatar image el-santia93 · Sep 26, 2013 at 02:44 PM 0
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thanks guys finally got it working,little error on my part

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