I’ve been struggling with this question for a while now.
I have a big issue with scaling. My world, which mainly just consists of simply “dead” terrain is large, in real life scale we’re talking about 1000km x 1000km. In that world I have aircraft, which are the size of around 10-20 meters. Now you can imagine what the problem is, there’s a huge scale difference between the world and the smallest objects. While a missile might be 2 meters long, the world is 1 000 000 meters long… and no matter how you put it, downscale it by 10, 100 or 1000 the scale difference is still there and causes serious jittering when I zoom in to the small objects.
So I’m puzzled now, how do I implement the large world without the jittering problem?