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This question was closed Sep 30, 2013 at 03:46 PM by Jessy for the following reason:

Comment notes that issue is solved.

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0
Question by fgfg54 · Sep 29, 2013 at 11:32 PM · c#sound

Sound not playing at right time C#

I have the following code:

 void death(){
         CharacterController cc = GetComponent<CharacterController>();
         cc.transform.position = startPosition;
         deathCount++;
     AudioSource.PlayClipAtPoint(ohNo, Camera.main.transform.position);
     }

the death method is called and works fine except that it doesn't play the sound, the sound is, however, played when I first start the game.

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avatar image meat5000 ♦ · Sep 29, 2013 at 11:59 PM 1
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Do you have it set to Play On Awake? in the sound manager?

avatar image JChiu · Sep 30, 2013 at 06:23 AM 0
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Bit hard to tell what you have done wrong without the entire script.

avatar image fgfg54 · Sep 30, 2013 at 03:37 PM 0
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I did have it set to play on awake. A friend had shown me what I was doing wrong, it was that, and that I hadn't properly referenced it to the script. Thanks though!

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