• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by bakos · Sep 30, 2013 at 04:31 AM · transformlocalposition

Issue with moving character along his/her local z axis when space key is pressed. (Parkour)

Hello guys, I am still fairly new to this but I need a question answered because it is really bugging me and stumping me on why it is not working.

I have done extensive research on this subject and no one that I had found has had the same problem. I am trying to transform the local position of my character forward along its Z axis upon pressing the space key. My problem is very abnormal, because when I press the space key, it registers going one way, but when I go the opposite direction, it pushes my character BACKWARDS along the world z axis.

To better explain it I will give you an example of whats happening. eg. Character runs toward an object and plays a parkour animation over said object successfully. I turn around and run at the same object the opposite direction and instead of placing my character on the other side of the object after my animation is complete, it transforms my characters position backwards along its z axis.

The code i'm using:

 if(Physics.Raycast(TriggerTop.transform.position, TriggerTop.transform.forward, topRay, 1)&&Input.GetKey(KeyCode.Space))
 {
     Parkour_2();
 }
 else if(Physics.Raycast(TriggerBottom.transform.position, TriggerBottom.transform.forward, bottomRay, 1)&&Input.GetKey(KeyCode.Space))
     Parkour_1();
 }
 
 function Parkour_1()
 {
 Body.animation.CrossFade("Vault");
 yield WaitForSeconds(0.5);
 transform.localPosition.z=transform.localPosition.z+0.1;
 Body.animation.CrossFade("Idle");
 
 }
 
 function Parkour_2()
 {
 Body.animation.CrossFade("Climb");
 yield WaitForSeconds(2);
 transform.localPosition.y=transform.localPosition.y+0.5;
 transform.localPosition.z=transform.localPosition.z+0.2;
 Body.animation.CrossFade("Idle");
 
 }

Thank you for looking at my question! if anyone can help me fix my problem, it'd be Greatly appretiated!

Sincerely, Bakos

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Professor Snake · Sep 30, 2013 at 07:28 AM

Even though you are using localPosition, you are still increasing its value, which means moving it forward along the global Z axis. However, you probably set up the game so that the runner runs along the opposite of the world's Z-axis. Try transform.localPosition.z=transform.localPosition.z-0.2; If you want to make it so that it corresponds to where the character is facing, just have a Vector3.Dot check between the character's forward and the global Z axis, and determine whether you want to add or subtract from the value depending on its results.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Local position issue 0 Answers

Why does assigning a parent to Transform change the localPosition? 3 Answers

Child object local position keeps getting offset when added to parent during run time? 0 Answers

Script won't set right rotation? 1 Answer

How can I get an OverlapBox with the exact same size and position as a BoxCollider? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges