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Question by elhispano · Oct 01, 2013 at 06:46 AM · assetbundleprocedural

Null ProceduralMaterial (Substance) using AssetBundle.Load

Hi! I am having a rare issue working with ProceduralMaterials and AssetBundles.

I am creating an asset bundle with the following options:

 BuildPipeline.BuildAssetBundle(mainAsset,assetBundleObjects,path,BuildAssetBundleOptions.CollectDependencies,BuildTarget.iPhone);

Everything is working fine but when i download the AssetBundle and i use bundle.Load("SubstanceName") i am getting a Null. The rare thing is that if i use:

 foreach(Object obj in _bundle.LoadAll())
 {
   Debug.Log(obj.name);
 }

I can see the substance inside the bundle with the same name i am trying to load.

Anyone know what is going on? Thanks you

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avatar image elhispano · Oct 01, 2013 at 08:15 AM 0
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Added example project: link text

avatar image elhispano · Oct 07, 2013 at 07:18 AM 0
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Solved! I have changed how to build the bundle, if you use: BuildPipeline.BuildAssetBundleExplicitAssetNames And set the name for the substances, you can load them without problem. It´s appear that there is a bug about how Unity set names in the asset bundle to Procedural$$anonymous$$aterials. All them have the name of the substancearchive, so when you call Load(name) there exist more than one element with the same name.

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