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Question by keith alexander 1 · Mar 28, 2011 at 01:15 AM · nullreferenceexception

nullreferenceexeption error

heres the script. we want it to shoot one block but its shooting almost a million a sec we made this script so don't say oh you copyed this script or whatever.

var blockPrefab:Transform; var Stickyblock:Transform;

function Update ()

{ if(Input.GetButtonDown("Fire1")) { var block = Instantiate(blockPrefab, GameObject.Find("Cube").transform.position, Quaternion.identity);

var sticky = Instantiate(Stickyblock, GameObject.Find("Stickyblock").transform.position, Quaternion.identity);

}

}

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Answer by loopyllama · Mar 28, 2011 at 06:04 AM

this question is morphing, but here is the answer to your comment. This will force the user to click each time they want to fire...

var blockPrefab:Transform; var targetT:Transform;

function Start () { GameObject go = GameObject.Find ("Stickyblock");

 // cache the transform component, for performance
 targetT = go.transform;

}

function Update () { var canFire = 1; if(Input.GetButtonDown("Fire1")) { if (canFire == 1} { var block = Instantiate(blockPrefab, GameObject.Find("Cube").transform.position, Quaternion.identity);

         var sticky = Instantiate(Stickyblock, targetT.position, Quaternion.identity); 
         canFire = 0;
 } 
 else if (Input.GetButtonUp ("Fire1")) 
 {
     canFire = 1;
 }

}

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Answer by demize2010 · Mar 28, 2011 at 01:20 AM

Hey man, why are you using find to set the transform position? Not got Unity fired up atm but Stickyblock, GameObject.Find("Stickyblock")

looks like it will loop?

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avatar image keith alexander 1 · Mar 28, 2011 at 01:25 AM 0
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that did work but now my blocks are spawning in the middle of my floor hahahahahahahahahaha

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