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Question by Caine_00 · Oct 03, 2013 at 03:41 PM · game development

Unity 3d - License Questions (Oculus Rift)

I've purchased Unity Pro and am using it to develop Oculus Rift demos, etc.

I've gotten into a few arguments on forums with folks who appear to be breaching the Unity EULA and encouraging others to do so as well but when I point that out usually their last defence is to say 'prove it', so I am hoping someone with Unity can give a definitive answer to the following:

-Are any of the following breaches of Unity3d's EULA:

1) Creating a workaround to get Oculus Rift support working in Unity Free (currently Oculus Rift is only supported in Unity Pro) - eg: https://developer.oculusvr.com/forums/viewtopic.php?f=37&t=4496

2) Using others' Intellectual Property in your Unity project without obtaining the rights' holder's permission.

3) Publishing content made with Unity Pro Trial - whether or not it is for commercial purposes.

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Answer by Graham-Dunnett · Oct 04, 2013 at 03:14 PM

1) is also breaching the EULA. To use external DLLs ("plugins") you need Pro.

Using sockets to send data from some server to Unity is available in free. So, using UDP is allowed. That's the cheesy way to get the headtracking data into Unity. What's not allowed is to have native code (DLLs).

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avatar image Caine_00 · Oct 04, 2013 at 04:29 PM 0
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Appreciate your response. Personally I'm annoyed with the workaround because I primarily purchased a Unity Pro license to get the Oculus Rift support, don't like to see people ripping off Unity given what they already provide for free.

avatar image brknhrt16 · Oct 06, 2013 at 09:08 PM 0
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Can someone cite where the EULA prohibits question 1? I'm having a hard time locating it.

avatar image Thormme · Oct 06, 2013 at 09:09 PM 0
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I've read the EULA multiple times looking for where this restriction is, can you point out a section number?

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Answer by Eric5h5 · Oct 04, 2013 at 03:18 AM

2) is general copyright law, nothing to do with Unity. 3) is plainly against the EULA (1c).

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avatar image Caine_00 · Oct 04, 2013 at 03:02 PM 0
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Appreciate your input - any thoughts on 1)?

I agree that 2) is general copyright law, but it is also runs afoul of Unity's copyright policy http://unity3d.com/company/legal/copyright-policy

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