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Question by Danisuper · Oct 03, 2013 at 08:09 PM · transformdetectionmouseclick

HELP C# script mouse position doesn't work

hi everybody i'm very new in unity and i am developing a simple 2d game.I have a problem with a script that musts detect mouse position,it works but positions are wrong here's the code: void Update() { if (Input.GetMouseButton(0)) {

             ClickFunction();
         }
     }
 
     void ClickFunction()
     {
         
          
         Vector3 pos_mouse=transform.position += new Vector3(Input.mousePosition.x,Input.mousePosition.y, 0);
         Debug.Log(pos_mouse);
     }

all gameObjects,for example in the x axis they are at 58/80 and in the y axis 55/35. But when i run the script it detects me position like 1356,0,0 and for every click detected positions increases. What is wrong??? thanks in advance. if this can help you with answers i am developing a 2d game.

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avatar image Xtro · Oct 03, 2013 at 08:28 PM 0
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do you know the meaning of += ?

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Answer by Mill0698 · Oct 03, 2013 at 09:30 PM

For one, you are trying to have a Vector3 = a Vector3 += a new Vector3.

Try

 void ClickFunction()
 {
         Vector3 pos_mouse=transform.position + new Vector3(Input.mousePosition.x,Input.mousePosition.y, 0);
         Debug.Log(pos_mouse);
 }
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