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Question by Sphyx · Oct 04, 2013 at 12:11 AM · gameobjectarraynullreferenceexceptionresourcesloadall

Resources.LoadAll(); GameObject[] Array

Here is my question:

 using UnityEngine;
 using System.Collections;
 
 public class Hajawack : MonoBehaviour {
     GameObject[] objMatToCompTo;
     // Use t$$anonymous$$s for initialization
     void Start () {
         objMatToCompTo = Resources.LoadAll("(1)BlockPreFab", typeof(GameObject)) as GameObject[];
     }
     
     // Update is called once per frame
     void Update () {
         Debug.Log(objMatToCompTo[0].name);
     
     }
 }


Debug.Log, instead of printing, gives me the error:

NullReferenceException: Object reference not set to an instance of an object

What should i do?

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avatar image Sphyx · Oct 04, 2013 at 02:33 AM 0
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Answer by ArkaneX · Oct 04, 2013 at 07:54 AM

Assuming you have folder (1)BlockPreFab under Assets\\Resources, then Resources.LoadAll probably works ok, but converting result messes t$$anonymous$$ngs up. You can't convert Object[] to GameObject[]. You have to do your casting differently, for example using LINQ:

 objMatToCompTo = Resources.LoadAll("(1)BlockPreFab", typeof(GameObject))
     .Cast<GameObject>()
     .ToArray();

Additionally you need to add

 using System.Linq;

on top of your script.

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avatar image stewartimel · May 04, 2015 at 09:30 PM 0
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avatar image Cherno · May 04, 2015 at 10:36 PM 2
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avatar image Fattie Cherno · Jan 22, 2016 at 07:41 PM 0
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