• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by copypasteearth · Oct 04, 2013 at 01:36 PM · androidiosdrawcallsmobileoptimizationarmv7

Reference for Target API and Target iOS mobile?

im almost done developing my first game with Unity3d and im looking for a good reference for target API for android and Target iOS for apple depending on draw calls and tri's, can anyone lead me in the right direction, or help me find the lowest processor speed of all the processors with Armv7 instruction set so i can try to set a standard for my targets, thank you for your time

Comment

People who like this

0 Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fattie · Oct 04, 2013 at 02:20 PM 0
Share

do you mean the lowest iOS version you want to support?

it was 5.1 until -- say -- about now but personally I'd change to 6.0 now. Most would say 5.1, so go for that. (It's october 2013 as I write!)

avatar image copypasteearth · Oct 04, 2013 at 02:34 PM 0
Share

yes like that, i know im just not sure if my game will run on some devices, i know that it runs on API 10 with a processor speed of 1ghz and then i know it will not run right on ipad1, im just looking for a chart or something i can refer to to set the standard

avatar image Graham-Dunnett ♦♦ · Oct 04, 2013 at 04:02 PM 0
Share

Not sure I completely follow you. You can choose whatever iOS version you want. Typically your choice is based on what iOS features you are actually using. For example, if you used the Social Framework, you'd need at least iOS6.0 because prior to that the Social Framework didn't exist. If you actually want to know about performance, then you really need to get the devices you want the game to run on, and test them. If the performance is not good, either modify the game so it does run, or else come up with a hardware feature that you game requires. So, for example, the original iPad does not have a camera. If you say your app requires a camera it will not run on iPad. This is completely unrelated to the iOS version. (Well, some devices cannot be upgraded, so, iPad1 can only be upgraded to iOS 5.1.1, so saying your app requires iOS6.0 is another way to rule out iPad1.)

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

My unity ios build is taking more than 2 hours 0 Answers

What is better to preserve, Draw calls or Tris? [Mobile] 4 Answers

Save battery on mobile 2 Answers

Rigidbody or CharacterController for mobile 3d person shooter ? 0 Answers

Clamp player to screen borders 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges