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This question was closed Oct 07, 2013 at 10:00 PM by Jazzer008 for the following reason:

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avatar image
Question by Jazzer008 · Oct 04, 2013 at 10:23 PM · shadertextureskyboxstretchstretching

Texture stretching on one axis. Skybox Shader help.

So I've made a Skybox shader that creates nebula with perlin noise. I have a star field texture that I want to tile across the background.

So far however, the texture is stretc$$anonymous$$ng across a single axis, as shown.

Star Stretch

Here's the relevant part of code:

 Pass {
         ZWrite Off 
         Cull Off 
  
         CGPROGRAM
 
         #pragma exclude_renderers d3d11 xbox360
         #pragma vertex vert
         #pragma fragment frag
 
         #include "UnityCG.cginc"
 
         float4 _StarColor;
         sampler2D _StarTex;
 
 
     struct v2f{
         float4 position : POSITION;
         float2 uv : TEXCOORD0;
     };
 
     float4 _StarTex_ST;
 
     v2f vert(appdata_base IN) { 
         v2f OUT;
 
         OUT.position = mul(UNITY_MATRIX_MVP, IN.vertex);
         OUT.uv = TRANSFORM_TEX(IN.texcoord, _StarTex);
         return OUT;
     }
 
         half4 frag (v2f i) : COLOR{
             half4 texcol = tex2D (_StarTex, i.uv);
             return texcol * _StarColor;
         }
          ENDCG 
       }


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Answer by DarkPixel · Oct 05, 2013 at 01:55 PM

Set WrapMode to Repeat instead of Clamp to your texture?

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avatar image Hoeloe · Oct 05, 2013 at 02:18 PM 0
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I already suggested that, and deleted it when I found it was already set to Repeat. Although, with that code and that output, it does seem like that's the issue. Jazzer008, have you tried manually refreshing the cubemap textures? Sometimes they can be a bit dodgy.

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