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Question by reberk · Oct 07, 2013 at 04:10 PM · javascriptinstantiatearray

Instantiate into array : Out of range?

I'd like my enemies to explode into rigidbody pixels on death. The pixels work delightfully once they're instantiated, but I've hung myself up somehow on the instantiation command. I can't figure out why I get an "Array index is out of range" message. The array "points" contains the spots where these pixels will come into being.

 var pixelPrefab : GameObject;
 var points : GameObject[];
 var pixels : GameObject[];
 
 function OnTriggerEnter(other:Collider){
     if (other.tag == "Killzone"){
         for (var i=0;i<points.length;i++){
             pixels[i] = Instantiate(pixelPrefab, points[i].transform.position, points[i].transform.rotation);
         }
         for (var $$anonymous$$tMe : GameObject in pixels){
                 $$anonymous$$tMe.rigidbody.AddExplosionForce(1000,transform.position,0);
             }
         Destroy(gameObject);
     }
 }
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avatar image Jamora · Oct 07, 2013 at 04:21 PM 1
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Where do you initialize pixels? Does its length equal points.Length at line 8?

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Answer by meat5000 · Oct 07, 2013 at 04:14 PM

Have you tried a capital L? Do your points and pixels arrays match in length?

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avatar image vexe · Oct 07, 2013 at 04:17 PM 0
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well he did write a small 'l' on array.length but shouldn't that give him a compile error? not sure how he's asking about index out of range, since that code shouldn't even compile.

avatar image meat5000 ♦ · Oct 07, 2013 at 04:20 PM 1
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Yeah ain't sure about the capital. In the docs they interchange, but then the Array script reference shows several entries all called Array; not sure who wrote it :/

Anyway, as long as Pixels is not bigger than Points it should be fine.

avatar image reberk · Oct 07, 2013 at 04:23 PM 0
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Though the "l" doesn't seem to matter, I had overlooked the fact that I hadn't modified pixels' length from the default zero. Setting that to the same as points' righted everything. Thanks!

avatar image meat5000 ♦ · Oct 07, 2013 at 04:26 PM 0
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No problem. glad to help :)

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