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Question by david 2 · Mar 29, 2011 at 07:11 PM · destroybce0023

problem with Destroy Function!!

Hi, Im Making An Explotion That Makes An Invisble Sphere For 0.1 Seconds And Destroys Everyt$$anonymous$$ng That Touches It. It Says:

Assets/Standard Assets/Scripts/Game/explotion.js(16,16): BCE0023: No appropriate version of 'UnityEngine.Object.Destroy' for the argument list '(UnityEngine.ControllerColliderHit)' was found.

What is the problem? Code:

function Start () { print ("Explode!!"); }

function OnControllerColliderHit($$anonymous$$t:ControllerColliderHit) { if($$anonymous$$t.gameObject.tag == "Block" || $$anonymous$$t.gameObject.tag == "qsand") { // dead = true; // lifeSystem.LIVES--; // if(lifeSystem.LIVES==0){ // lifeSystem.LIVES = 3; // print ("Game over"); // } Destroy($$anonymous$$t); } }

Edit: Ok I Changed $$anonymous$$t to $$anonymous$$t.gameObject But It Does Not Destroy Them! Edit: Now Fixed Ok.

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avatar image AngryOldMan · Mar 29, 2011 at 07:16 PM 0
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Answer by Maarten · Mar 29, 2011 at 07:15 PM

Shouldnt you do the following:

Destroy($$anonymous$$t.gameObject);
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avatar image david 2 · Mar 29, 2011 at 07:24 PM 0
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avatar image Maarten · Mar 29, 2011 at 07:40 PM 0
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Answer by poncho · Apr 04, 2011 at 05:49 PM

you could try these

DestroyObject(GameObject.Find($$anonymous$$t.gameObject.name));
DestroyObject($$anonymous$$t.gameObject);
Destroy(GameObject.Find($$anonymous$$t.gameObject.name));
Destroy($$anonymous$$t.gameObject);

check the one that works to you

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