• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by EscTheCtrl · Oct 10, 2013 at 03:56 AM · guiinventoryinventory systemitems

Equipting a Item/Weapon

I've made a Script that adds a very basic Inventory and GUI. I'm stuck on equipping the item. It will equip and parent to the bone the way it is supposed to but the object doesn't line itself up right with my character. Can someone help out with this? I'm sure its a somewhat simple solution I just can't seem to figure it out though.

 import System.Collections.Generic;
 
 
 var playerInventory : List.<ItemClass> = new List.<ItemClass>();
 var scrollView : Vector2;
 var equippedItem : ItemClass;
 var equipped : boolean = false;
 
 var playerHand : Transform;
 
 function Update () 
 {
     if(equippedItem.itemType == ItemClass.ItemType.Weapon && equipped == false)
     {
         equipped = true;
     }
         else
         {
             equipped = false;
         }
 
 }
 
 function OnGUI()
 {
 //Inventory
     GUILayout.BeginArea(Rect(Screen.width - 300, 0, 300, 508));
     scrollView = GUILayout.BeginScrollView(scrollView,GUILayout.Width(300), GUILayout.Height(508));
     for(var x = 0; x < playerInventory.Count; x++)
     {
         GUILayout.BeginHorizontal();
         
         //Equipping a Weapon.
         if(GUILayout.Button(playerInventory[x].icon) && playerInventory[x].itemType == ItemClass.ItemType.Weapon)
         {
             equippedItem = playerInventory[x];
             var weapon : Transform = Instantiate(playerInventory[x].itemPrefab,playerHand.position,Quaternion.identity);
             playerInventory.RemoveAt(x);
             weapon.parent = playerHand;
             return;
         }
         GUILayout.Box(playerInventory[x].name);
         GUILayout.EndHorizontal();
         GUILayout.Box(playerInventory[x].description);
     }
     GUILayout.EndScrollView();
     GUILayout.EndArea();
     
 //Weapon Slot
     if(GUI.Button(Rect(Screen.width/2 - 25, Screen.height - 50, 50, 50), equippedItem.icon) && equipped == true)
     {
         playerInventory.Add(equippedItem);
         Destroy(GameObject.FindGameObjectWithTag("Weapon"));
         equippedItem = new ItemClass();
         
     }
     
 
 }
Comment
Tomer-Barkan

People who like this

1 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by Sulbon · Oct 10, 2013 at 06:49 AM

weapon.parent = playerHand;

weapon.localPosition = Vector3.zero;

weapon.localRotation = Identity

Comment
EscTheCtrl

People who like this

1 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

GUI Button with both texture and text? 4 Answers

Inventory armor wielding proplem,How to convert from derived to base 1 Answer

How to make an inventory for my text advenutre? 0 Answers

Decorator pattern for inventory item class 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges