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Question by ShinyTaco · Oct 10, 2013 at 08:03 AM · applogicin

What's the Logic for In App Purchases?

Just wondering what the best or recommended way to code for unlocked items when using in app purchases?

I'm not asking how to code for in app purchases, but rather, what the logic is after the user has bought something?

So, if the player bought something and the time is now unlocked, how do you code or that?

Do you use player prefs, or is there another way or a better way to go about this?

Thanks.

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avatar image meat5000 ♦ · Oct 10, 2013 at 08:08 AM 0
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Don't use player prefs for this, I hear, as it's not secure. You will need some security on your players unlockables/purchases file.

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Answer by mattssonon · Oct 10, 2013 at 09:47 AM

I would suggest you use Secured Playerprefs: http://u3d.as/content/taliwut/secured-player-prefs/3yA

If you're not interested in paying up, look at something like the answer to this question: http://answers.unity3d.com/questions/431469/secure-version-of-playerprefs.html

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Answer by maxgreen · Oct 26, 2015 at 06:33 PM

I suggest posting this question on the SOOMLA forum as they are the experts in this, having made a widely popular IAP plugin: http://answers.soom.la/

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