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Question by Sam 5 · Mar 30, 2011 at 09:13 PM · oncollisionenter

Dontgothroughthings and tripping OnCollisionEnter():

So I'm wrestling with the classic bullet through paper problem and I've been tinkering with DontGoThroughThings(hereafter DGTT) to try and solve it.

Basically DGTT uses rays to see if a collider has gone through another collider and then puts it back on the side it should be on. This is great if you are using one collider to contain something. However, in the case of bullets it seems to be less than ideal to take your teleporting bullets and magic them to just shy of the target and leave them there. Things with constant force like rockets will still sometimes get through.

Is there any way of tripping the OnCollisionEnter() script I have also attached to my ordinance when DGTTs raycasts hit something?

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