Imagine a Hexagonal Mesh. North and South are Horizontal. Is there a way to find the centre of the South East and South West facing edges of a Hexagon Mesh in UnityScript?
Or must I create bones/rigging in 3ds that sits right on those spots?
http://oi52.tinypic.com/141r1uc.jpg
Have a look at the above image link, hopefully this shows the spots I'm trying to find.
Forum Link: heres the same thing in the forum: http://forum.unity3d.com/threads/84024-Finding-midpoints-of-edges-on-a-hexagonal-mesh.