Find centres of the sides of a Hexagonal Mesh in UnityScript? Possible?

Imagine a Hexagonal Mesh. North and South are Horizontal. Is there a way to find the centre of the South East and South West facing edges of a Hexagon Mesh in UnityScript?

Or must I create bones/rigging in 3ds that sits right on those spots?

http://oi52.tinypic.com/141r1uc.jpg

Have a look at the above image link, hopefully this shows the spots I'm trying to find.

Forum Link: heres the same thing in the forum: http://forum.unity3d.com/threads/84024-Finding-midpoints-of-edges-on-a-hexagonal-mesh.

Are you talking a single hexagon? You can do just about anything with a mesh:

http://unity3d.com/support/documentation/ScriptReference/Mesh.html

So get the edges you need and find their centers I'm guessing. Or the centroid of the whole thing, I'm not sure what you're asking: a value which is the average of those edges or a value for each edge?