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Question by Jezzah · Oct 17, 2013 at 10:02 AM · shadermobileiphonevertex coloremissive

Vertex colour shader with emissive multiplier

Hi

I am trying find a shader or get one written that does the following:

Uses vertex colours to provide both diffuse and a bit of emissive colour. This is for a mobile game. I think what I need to do is add half of the vetex colour values to an emissive component of a shader so that I can brighten it up a bit. Also I need a texture slot to multiply the whole colour component by to add details.

I was wondering whether it was possible to use a black and white texture to add details.

Imagine the following:

  1. Mid grey has no effect on the colour.

  2. Darker greys darken the colour.

  3. Lighter greys add white to the colour.

Thank you

Jezza

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