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Question by PhoenixBlackReal · Oct 17, 2013 at 11:27 AM · healthbar

Making a health bar not from a right trapezoid

One end of the texture ends with 2 right angles - like a square. The other is pointy, having a 120 and 60 degrees angles. It's an upside down right trapezoid. I know how to make a health bar using a group and scaleMode.ScaleAndCrop. The problem is that it only cuts off the texture at a right angle, rather than at a 120 degree angle. I do not know how to achieve this through c# or any code really...

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avatar image Cherno · Oct 17, 2013 at 06:51 PM 0
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It's a workdaround, but if you use a solid color background behind the health bar, you could use a "mask" image that sits over the health bar end and has the required form, and moves according to the health level ins$$anonymous$$d of making the health bar itself smaller and larger.

avatar image robertbu · Oct 17, 2013 at 08:03 PM 0
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As @Cherno mentions, a mask will do the job. Here is a link an answer about a circular progress bar, but the technique will work for any shape. You just have to get the mask right:

 http://answers.unity3d.com/questions/14770/creating-a-circular-progressbar-timer.html

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