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This question was closed Oct 18, 2013 at 09:33 AM by bpears for the following reason:

No further help needed here

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Question by bpears · Oct 18, 2013 at 03:47 AM · raycastarraylayerlayermaskforloop

Return Objects hit by raycast, check against a array of all objects?

At start, I would retrieve a array of all objects in a specific layer. I would like to use multiple raycasting within in that layer (<---- done all that so far) to return an array of objects that were hit, and then check which objects of the layer were NOT hit, by creating a third array, by taking the original array, and for loop checks against the hit array. Then destroy the second(hit) and third array after they do their business.

Advice?

Thank you

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avatar image bpears · Oct 18, 2013 at 04:10 AM 0
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maybe a generic List of all GOs would be better and duplicate that List as new List, then subtract all hit objects from the new List.

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Answer by bpears · Oct 18, 2013 at 09:30 AM

I realised this is a bad approach. Same results can be had by keeping it simple.

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avatar image Mythran · Dec 28, 2019 at 10:20 PM 0
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wich is? It would had been nice to share :x

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