• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Oct 19, 2013 at 03:51 AM by Benproductions1 for the following reason:

Duplicate Question

avatar image
0
Question by Conect11 · Oct 19, 2013 at 02:10 AM · cubewalls

Seeing through walls

okay, let's get this out of the way right now; this is not the "I can only see through one side of my 3d models walls" problem. This deals with walls that I've made out of cubes, as well as the correct side of 3d models. My issue is that if I get too close to a wall or model I see right through it no matter what side I'm on. It's almost like I'm peering through a window, and I'm wondering if there's a way to fix this issue. Thanks for any help, God bless.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

  • Sort: 
avatar image
0

Answer by Vincentt123 · Oct 19, 2013 at 03:55 AM

I think you have to adjust the near clipping panes value in your camera

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Conect11 · Oct 19, 2013 at 04:01 AM 0
Share

thank you Vincent =) Unfortunately that didn't do the trick :(

avatar image
0

Answer by Benproductions1 · Oct 19, 2013 at 03:51 AM

http://lmgtfy.com?q=Unity+Seeing+through+walls

Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Conect11 · Oct 19, 2013 at 03:59 AM 0
Share

Ben, think I didn't do that? Goodness gracious, love the snark sometimes.

avatar image Benproductions1 · Oct 19, 2013 at 04:13 AM 0
Share

The near clip plane, or occlusion culling are the only two things that can cause your problem, both of which are mentioned in the first link

avatar image Conect11 · Oct 19, 2013 at 04:14 AM 0
Share

you'll note my answer to Vincent above, which states that it did not solve the issue, and there is no mention of occlusion culling in that link, though I have seen it for the more common "one sided 3d model" issue.

avatar image Benproductions1 · Oct 19, 2013 at 04:18 AM 0
Share

Open a new scene, put a camera in the scene as well as some random mesh. Reduce the NearClipPlane of that camera to 0.01. If you can still see "though" the object at close range, then try restarting Unity. If you can't, then you have a different problem about the camera setup in your other scene.

avatar image Conect11 · Oct 19, 2013 at 04:22 AM 0
Share

thank you for that guidance, Ben. I will be happy to try that.

EDIT: Same issue.

The best bad solution I can think of at this moment is just to place a thin cube with a box collider and no mesh renderer just in front of each "wall" so that I can't actually touch them.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Spawning won't work 1 Answer

Unity 3D C# - Gameobject Minecraft Like Placing 0 Answers

Looking for CheckCube 1 Answer

Using Gizmos.DrawWireCube to draw position bounds? 1 Answer

how do I add text to a 3D cube? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges