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Question by Noah-1 · Apr 01, 2011 at 07:49 PM · iphoneoptimizationscenesfast

Optimize my game?

Hey guys I have been testing my game on the ipod touch and it seems to have some problems loading my scenes.

So I wanted to ask you :

Do you have any ideas on how to make scenes load faster?

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avatar image loopyllama · Apr 01, 2011 at 08:01 PM 0
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that is a little too general of a question to get good feedback. to make the scenes for your game load faster might be quite a bit different than how to make another person's game load faster. If you shared what you are loading, how long it takes, and what your basic gameplay is, I think you'll get much better answers...

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Answer by Toxic Blob · Apr 01, 2011 at 07:59 PM

  1. You may need to optimise the number, size and compression of your textures. Use texture atlases where possible to reduce the number of textures (and hence draw calls)
  2. How dense is your geometry?
  3. I've written an article about optimising for iOS you might be interested in reading. The article mostly deals with optimising your scripts which you'll likely want to do after optimising your geometry & textures

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avatar image Statement · Apr 01, 2011 at 08:01 PM 0
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1. Draw calls is not the issue - he want the loading to be faster. 3. Your link is broken.

avatar image Noah-1 · Apr 01, 2011 at 08:02 PM 0
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Thanks, yes my geometry is heavy but my draw calls are worst, I am going to resize all and check how it works. By the way on what image format should I save my textures?

avatar image Statement · Apr 01, 2011 at 08:05 PM 0
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The image format shouldn't be that much of a deal. It's the texture compression settings you should worry about. http://unity3d.com/support/documentation/Components/class-Texture2D.html

avatar image Qwerty · Apr 01, 2011 at 10:20 PM 0
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The link in #3 does not seem to work. If you could check or repost it, I would definitely be interested in giving it a read. Thanks

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Answer by Statement · Apr 01, 2011 at 07:55 PM

Optimize startup code, reduce content quality, reduce number of objects in scene.

If you're making use of CombineChildren you might want to create proper meshes since it will add overhead during loads.

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