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Question by smithr3339 · Oct 20, 2013 at 10:25 PM · javascripterrorvector3variable

What is the problem with this code?

 using UnityEngine;
 using System.Collections;
 
 public class CameraControls : MonoBehaviour {
 
     Transform target; 
     int distance = -10;
     int lift = 1.5
     
     // Update is called once per frame
     void Update () {
     transform.position = target.position + Vector3(0, lift, distance);
         transform.LookAt(target);
     }
 }
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Answer by nastasache · Oct 20, 2013 at 10:47 PM

 using UnityEngine;
 using System.Collections;
  
 public class CameraControls : MonoBehaviour {
      
     public Transform target;
     int distance = -10;
     float lift = 1.5f;
 
     void Update () {
         
         transform.position = target.position + new Vector3(0, lift, distance);
         transform.LookAt(target);
     }

}

  1. is float

  • missing ";" @ int lift = 1.5

  • missing (as vexe said) "new" - required in C#, not required in JS

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avatar image smithr3339 · Oct 20, 2013 at 10:54 PM 0
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Thanks! The first two I dont know why I missed :P but thanks for the help

avatar image vexe · Oct 21, 2013 at 01:08 AM 1
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@smithr3339: if the answer helped, give it the tick ;)

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