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This question was closed Oct 02, 2015 at 12:19 PM by meat5000 for the following reason:

Too subjective and argumentative

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4
Question by Geoff · Apr 02, 2011 at 06:29 AM · gitsvnsource-control

Does Git or SVN work better with Unity?

Does anybody have an opinion whether GIT or SVN works better with Unity? From what I gathered Unity's Asset server is the best way to go but we can't really spend the money on that right now. We're using Unity Pro and just put our first real project under SVN, but we're already running into some trouble. Before we expend too much effort I wanted to check and see if maybe GIT would be a better choice than SVN.

Thanks, Geoff

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avatar image Fattie · Sep 26, 2013 at 07:28 AM 0
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Forget git, because it can not handle empty folders - so that's the end of it. Further, git is just not made for large binaries, and it handles folders and deletions badly in general. Get an SVN repo at xp-dev.com (or similar). On a $$anonymous$$ac use "Versions" (versionsapp.com). On Windows use Tortoise. Don't forget to turn on meta files. Note that of course, obviously, you never put the Library/ older under version control, at all. (Any more than you'd version control binaries.)

avatar image Sisso · Sep 26, 2013 at 10:53 AM 0
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@Geoff, could you please accept answer to close this question? Or you still need more information?

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Answer by XaeroDegreaz · Feb 25, 2013 at 08:40 PM

I know this is a bit late, but have you tried using Git UniTEAM from the Asset Store? It's an editor extension that lets you manage your Git versioned project in much the same way that the Team Asset Server does..

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