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Question by zmar0519 · Apr 02, 2011 at 11:07 AM · follow

GoTo Script not working

Hi everyone. I have a goto script that is attached to an empty gameObject, and that object is supposed to follow the player on the x and z axis, but not the y. However, it only works on the x axis. Any help would be appreciated. Here is my code:

var useXTransform : boolean = true; var useYTransform : boolean = true; var useZTransform : boolean = true; var useXRotation : boolean = true; var useYRotation : boolean = true; var useZRotation : boolean = true; var TargetObject : Transform;

function Update () { if(useXTransform) { transform.position.x = TargetObject.transform.position.x; } if(useYTransform) { transform.position.y = TargetObject.transform.position.y; } if(useZTransform) { transform.position.z = TargetObject.transform.position.z; } if(useXRotation) { transform.rotation.x = TargetObject.transform.rotation.x; } if(useYRotation) { transform.rotation.y = TargetObject.transform.rotation.y; } if(useZRotation) { transform.rotation.z = TargetObject.transform.rotation.z; } }

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Answer by Statement · Apr 02, 2011 at 11:43 AM

If you cant move on Z axis then you probably have forgotton to check useZTransform in inspector.

Your code could be probably compacted so it's easier to read.

var useXTransform : boolean = true; var useYTransform : boolean = true; var useZTransform : boolean = true; var useXRotation : boolean = true; var useYRotation : boolean = true; var useZRotation : boolean = true; var TargetObject : Transform;

function Update() { UpdatePosition(); UpdateRotation(); }

function UpdatePosition() { var position = TargetObject.position; if (!useXTransform) position.x = 0; if (!useYTransform) position.y = 0; if (!useZTransform) position.z = 0; transform.position = position; }

function UpdateRotation() { var rotation = TargetObject.rotation; if (!useXRotation) rotation.x = 0; if (!useYRotation) rotation.y = 0; if (!useZRotation) rotation.z = 0; transform.rotation = rotation; }

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avatar image e-bonneville · Apr 02, 2011 at 02:27 PM 0
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Haha, nice compaction there. :-)

avatar image Statement · Apr 02, 2011 at 03:05 PM 0
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It should also be faster since the original version accessed the transform of a transform, which is just plain redundant, and it only access transform.position once - ins$$anonymous$$d of reading three times writing three times. Arguably you could save a few cycles checking if it's even necessary to set the position at all and avoid updating the transform all together. But it's such a micro optimization it's hardly worth it.

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