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Question by dyankov · Oct 21, 2013 at 03:38 PM · texturerenderingmaterialtransparent-texture

Messy normals with Transparent material

Hi, I need to control an object's opacity programatically and I ended up assigning a Transparent/Diffuse material to it and setting it like this:

 ... .renderer.material.color.a = 0;

The problem is that the normals of the mesh look flipped when this material is applied. Is there another solution to control an object's opacity without this Transparent material?

Thanks

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avatar image Jessy · Oct 21, 2013 at 06:14 PM 0
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This is a low-quality question without a picture. $$anonymous$$y best guess is that you forgot to do a depth write pass. http://wiki.unity3d.com/index.php?title=AlphaVertexLitZ

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