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Question by tayyab43 · Oct 22, 2013 at 06:59 PM · transformcompile errorsaimdownsights

I made part of an aiming down your sight script, how doo i move the gun, help!

I tried to move the gun using lerp, slerp and transform.position, none worked, help!!!!!

here's my script:

 using UnityEngine;
 using System.Collections;
  
 public class AimingDownSight : MonoBehaviour {
     private Vector3 newPosition;
     void awake()
     {
        newPosition = transform.position; 
     }
     void Update () 
     {
        positionChanging();
     }
  
     void positionChanging()
     {
        Vector3 positionA = new Vector3 (0.3946627, -0.1788931, 0.7112392);
        Vector3 positionB = new Vector3(0.009421766, -0.1324487, 0.5510964);
  
  
        if (Input.GetMouseButtonDown(1))
        {
          newPosition = positionB;
  
        }
  
        else
        {
          newPosition = positionA;
        }
     }
 } 
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avatar image meat5000 ♦ · Oct 22, 2013 at 08:08 PM 0
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Try modifying its localPosition if it is a child object of the player.

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Answer by DFledermaus · Oct 23, 2013 at 01:39 AM

You may still need to attach the script to your gun in the editor.

But even if that works you need to fix the positions you have listed. They are absolute positions, in world space. You will want positions relative to the player's location, otherwise your gun will stay stuck in the center of the map.

A simple way to do t$$anonymous$$s is to make empty gameobjects at each of those coordinates then drag them onto the player object, so they will move around with $$anonymous$$m. Then, make public references to their transforms in your script and move the gun's position from one transform to the other instead of positionA to positionB.

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Answer by jrlowe · Oct 23, 2013 at 02:08 AM

You want to structure your player like t$$anonymous$$s: Cam > GameObject(animations and such) > Gun

Then you want to move your gun transform locally to the GameObject, so 0,0,0 is at the center of the gameobject and you move it from there.

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