So the game goes though the unity splash screen ( I have pro but its still there since I have not taken it out yet ) goes though in game splashes that use textures on planes as well as a transparent loading spinning circle. When the game gets to the main game scene the intro music plays but the view is still black ( dev mode text is present). After about 3 seconds the game crashes to the main android menu.
Looking at catlog it says there was a fault at :
libGLESv2_2tegra.so
libGLESv2_2tegra.so(glDrawElements)
libunity.so(_ZN8GLES2VB012DrawInternalEiiRK14ChannelAssignsPvm16GfxPrimitiveTypemmmPSt3mapImmSt4lessImESaISt4pairIKmmEEE)
libunity.so(_ZN8GLES2VB017DrawCustomIndexedERK14ChannelAssignPvm16GfxPrimitiveTypemmm)
libunity.so(_ZN9GfxDevice17EndStaticBatchingER3VB0RK19Matrix4x4f13TransformTypei)
libunity.so(_ZN12MeshRenderer14RenderMultipleEPK17BatchInstanceDataRK14ChannelAssigns)
libunity.so(_ZN13BatchRenderer5FlushEv)
libunity.so(_ZN23ForwardShaderRenderLoop16PerformRenderingEp5LightP13RenderTextureP14ShadowCullDatabbb)
If I build the game with DXT texture compression then it works when I use ETC Then it does not.