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Question by Tuftelien · Oct 23, 2013 at 01:23 PM · collisionphysicscollidertriggercharactercontroller

How do I detect when two CharacterControllers collide?

I have a multiplayer game where player one moves with WASD and player two moves with the arrow keys.

I move the CharacterControllers with CharacterController.Move, and movement works great, also colliding with anything else (SphereCollider, BoxCollider etc) works great with the CharacterController and is detected in OnControllerColliderHit.

The problem is when both the CharacterControllers collide: It isn't detected by anything. not Trigger, Collision or Hit. How do I check if the players (CharacterControllers) collide?

I guess it's something about the fact that both objects technically are kinematic and I'm supposed to handle it myself? How should i handle it?

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avatar image dwyffq · Nov 25, 2013 at 05:12 PM 0
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You can put a collider in the Game Object that you have the CharacterController, then set the collider as trigger and detect the collision using OnTriggerEnter

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