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Question by Framklin · Apr 03, 2011 at 08:15 PM · blendercrossfadestretching

Blender to Unity Animation problem

Hey! I just created a character in blender and I got some problems when I crossfade between animations. My character has an idle and a run animation, and theylook good in blender. However, when import them to unity I get an annoying problem. The idle works fine the first time, also the run animations, the problem occurs when going from the run animation to the idle, the feet get stuck at the position where the run animation ended. It looks really weired and they are kind of stretched out. Think it is probably something wrong with my bones structure and constains, but im not sure. Anyone have experienced the same problem? And how could i solve the problem? Thanks, Framklin

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Answer by alainpierre · Feb 29, 2012 at 09:12 PM

I have the same problem. Here's a Webplayer with a demo of the character. http://www.heimer.com.br/web/WebPlayer.html

The FBX file is also here: http://www.heimer.com.br/web/Sarah_all_anims.fbx

Thanks.

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