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Question by timcommandeur · Oct 24, 2013 at 10:05 PM · terrainvoxelterrain generationbuildings

Building generation in a voxel engine

Hey all,

I'm making a voxel engine and want to generate terrain with buildings in it. I know how to generate hills and mountains. Now I'd like to have it generate buildings too, but this is pretty complicated since these are more precise. Does anyone know some good resources for this?

Thanks

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Answer by Statement · Oct 25, 2013 at 12:20 AM

Well, consider making a "prefab" for a building. Think of it as painting the building in advance in a voxel editor that perhaps you have created. Then, when you want to instantiate a house, you can pick a spot at random and look for the nearest location where the house should be constructed. Just fill in the blocks with whatever the house would normally have, and ignore those that are nothing/air/void. Basically, you'll be "copypasting" in your "solids" of the building. The hard part is figuring out what a proper location is. Presumably where there are nothing above it (just sky) and presumably where all bottom layer tiles have contact with ground or it might end up balancing on a cliff.

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