My script isn't detecting OnTriggerEnter why?

I am trying to get my car to update which lane its in through tags. I have large cubes that are triggers with the tags Lane1-6 for some reason its not detecting the collision. The car is already in a trigger box so I can try to detect it. I have checked each cube and all of them have Is Trigger set to true. I haven’t set any motion to the car yet, but that shouldn’t effect anything right?

Here is what I am using to detect the trigger:

 void OnTriggerEnter(Collider Hit)
    {
        switch (Hit.tag)
        {
            case "Lane1":
                Debug.Log("Lane 1");
                Lane = 1;
                break;

            case "Lane2":
                Debug.Log("Lane 2");
                Lane = 2;
                break;

            case "Lane3":
                Debug.Log("Lane 3");
                Lane = 3;
                break;
            
            case "Lane4":
                Debug.Log("Lane 4");
                Lane = 4;
                break;

            case "Lane5":
                Debug.Log("Lane 5");
                Lane = 5;
                break;

            case "Lane6":
                Debug.Log("Lane 6");
                Lane = 6;
                break;
        }
        if (Hit == null)
        {
            FindLane();
        }
        if (Hit.tag == "Cleaner")
        {
            GameObject.Destroy(gameObject);
        }
        

    }

This is going before the Start and Update functions.

According to the OnTriggerEnter documentation, the trigger event happens when an object enters the trigger area. Someone please correct me if I’m wrong, but I don’t believe it will happen if the object is already inside the trigger area.

Edit: I’ll correct myself - the event is called even if the object starts out inside the trigger. Make sure at least one of the objects has a rigidbody component attached.