i fixed it Item stands for a script he hase made and i heve it here
using UnityEngine;
public class Item {
private string _name;
private int _value;
private RarityTypes _rarity;
private int _curDur;
private int _maxDur;
public Item (){
_name = "Need Name";
_value = 0;
_rarity = RarityTypes.Common;
_maxDur = 50;
_curDur = _maxDur;
}
public Item(string name, int value, RarityTypes Rare, int maxDur, int curDur){
_name = name;
_value = value;
_rarity = Rare;
_maxDur = maxDur;
_curDur = curDur;
}
public string Name {
get{ return _name; }
set {_name = value; }
}
public int Value {
get { return _value; }
set { _value = value;}
}
public RarityTypes Rare{
get {return _rarity; }
set {_rarity = value;}
}
public int MaxDuribility {
get { return _maxDur;}
set {_maxDur = value;}
}
public int CurDuribility {
get { return _curDur;}
set {_curDur = value;}
}
}
public enum RarityTypes{
Common,
Uncommon,
Rare
}