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Question by smirlianos · Oct 27, 2013 at 10:54 AM · raycastinstantiatedecal

Instantiated hole double-planes with object

Hello,

I use this script to Instantiate a plane with a hole texture on objects, but it is Instantiated on the very edge of the object. As a result, it double-planes.

How can I Instantiated 0.01 units farther from the object?

 var hit : RaycastHit;
         if (Physics.Raycast (transform.position, fwd, hit, attributes.Range))
         {
             print ("We hit something!");
             var InstPos : Vector3 = new Vector3(hit.point.x -0.1, hit.point.y, hit.point.z);
             var instHole = Instantiate(Hole, InstPos, Quaternion.FromToRotation(transform.up, hit.normal));
             instHole.transform.up = hit.normal;
         }
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Answer by robertbu · Oct 27, 2013 at 05:16 PM

I think you want:

  var InstPos : Vector3 = hit.point + 0.01 * hit.normal;
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